221 lines
3.6 KiB
GDScript
221 lines
3.6 KiB
GDScript
extends Node2D
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@onready var card = preload("res://card.tscn")
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var templates = [
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[
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[3,1,6],
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[0,3,6],
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[5,0,6],
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[2,2,6],
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[4,1,6],
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],
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[
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[1,3,7],
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[6,0,7],
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[3,2,7],
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[0,4,7],
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[5,1,7],
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],
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[
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[2,3,8],
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[7,0,8],
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[4,2,8],
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[1,4,8],
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[6,1,8],
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],
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[
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[3,3,8],
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[0,5,8],
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[8,0,10],
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[5,2,10],
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[2,4,10],
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],
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[
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[7,1,10],
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[4,3,10],
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[1,5,10],
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[9,0,10],
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[6,2,10],
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],
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[
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[3,4,10],
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[0,6,10],
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[8,1,10],
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[5,3,10],
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[2,5,10],
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],
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[
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[7,2,10],
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[4,4,10],
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[1,6,10],
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[9,1,10],
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[6,3,10],
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],
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[
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[0,7,10],
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[8,2,10],
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[5,4,10],
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[2,6,10],
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[7,3,10],
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]
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]
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var gameover = false
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var win = false
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var twoOpen = 0
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var threeOpen = 0
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var totalPoints = 0
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var roundPoints = 0
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var level = 1
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var layout
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var board = []
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var labels = []
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func _ready():
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create_cards()
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game()
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func game():
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while true:
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setup_game(level)
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while not gameover and not win:
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handle(await Events.turn)
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await get_tree().create_timer(1).timeout
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if win:
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level += 1
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win = false
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else:
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level = 1
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gameover = false
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func setup_game(lvl):
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$Level.text = "Level " + str(level)
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if lvl == 1:
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totalPoints = 0
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else:
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totalPoints += roundPoints
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$tPoints.text = "Total points:\n" + str(totalPoints)
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roundPoints = 0
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$rPoints.text = "Round points:\n" + str(roundPoints)
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twoOpen = 0
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threeOpen = 0
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clear_cards()
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select_layout()
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generate(0)
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generate(2)
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generate(3)
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calculate()
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func create_cards():
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for i in range(0,5):
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var subarray = []
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for j in range(0,5):
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var c = card.instantiate()
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c.position.x = 60 + 32 * j
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c.position.y = 60 + 32 * i
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add_child(c)
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subarray.append(c)
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board.append(subarray)
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func clear_cards():
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for l in labels:
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labels.erase(l)
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l.queue_free()
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for l in labels:
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labels.erase(l)
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l.queue_free()
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for l in labels:
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labels.erase(l)
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l.queue_free()
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for l in labels:
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labels.erase(l)
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l.queue_free()
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for i in range(0,5):
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for j in range(0,5):
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board[i][j].frame = 4
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board[i][j].value = 1
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board[i][j].flipped = false
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board[i][j].marked = false
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func select_layout():
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var selected = templates[level-1].pick_random()
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layout = [selected[2], 0, selected[0], selected[1]]
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func generate(layer):
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var rng = RandomNumberGenerator.new()
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for v in layout[layer]:
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var flag = false
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while not flag:
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var x = rng.randi_range(0,4)
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var y = rng.randi_range(0,4)
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if board[x][y].value == 1:
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board[x][y].value = layer
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flag = true
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func calculate():
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# Horizontal
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for i in range(0,5):
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var p = 0
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var v = 0
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for j in range(0,5):
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var val = board[i][j].value
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p += val
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if val == 0:
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v += 1
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var l = Label.new()
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l.text = "P: " + str(p) + "\nV: " + str(v)
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l.position.x = 80 + 32 * 4
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l.position.y = 45 + 32 * i
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l.label_settings = LabelSettings.new()
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l.label_settings.font_size = 10
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l.label_settings.line_spacing = 0
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labels.append(l)
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add_child(l)
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# Vertical
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for j in range(0,5):
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var p = 0
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var v = 0
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for i in range(0,5):
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var val = board[i][j].value
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p += val
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if val == 0:
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v += 1
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var l = Label.new()
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l.text = "P: " + str(p) + "\nV: " + str(v)
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l.position.y = 80 + 32 * 4
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l.position.x = 45 + 32 * j
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l.label_settings = LabelSettings.new()
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l.label_settings.font_size = 10
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l.label_settings.line_spacing = 0
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labels.append(l)
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add_child(l)
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func handle(val):
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if roundPoints == 0:
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roundPoints += val
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else:
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roundPoints *= val
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$rPoints.text = "Round points:\n" + str(roundPoints)
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if val == 2:
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twoOpen += 1
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elif val == 3:
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threeOpen += 1
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elif val == 0:
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gameover = true
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print("LOST")
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if twoOpen == layout[2] and threeOpen == layout[3]:
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win = true
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print("WON")
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